Evokes friendly competition.
Brings in a spirit of achievement.
Enhances user engagement and can be used as a behavior change tool.
Encourages learners to progress through the content, motivates action, influences behavior and drives innovation.

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Q3. How Does Gamification Impact Learning?

There are several aspects of learning notably its retention, and eventual application on the job that can be influenced by gamification.


Gamification puts scientific principles of repeated retrieval and spaced repetition to good effect and brings about a remarkable change in behavior.
Games can be “fun” for the learner but still have a significant impact on learning. (The player can experience “fun” during the game and still experience “learning” during gameplay if the level of engagement is high.)
Playing games with high levels of engagement leads to an increase in retention.

Q4. How Will Gamification Impact Corporate Learning?

I am listing what I believe are the 4 key drivers that indicate how gamification will impact corporate learning.

The gain for the learners (the learner perspective).
The last 4-5 years have seen dramatic changes in the way learning is delivered. Extensive ad